Brett Phares

 
 Brett Phares, “In The Event v.096” 2017; Installation, realtime computer simulation (game engine: Unity) as single channel projection, Testing Grounds, Melbourne, AU

Brett Phares, “In The Event v.096” 2017; Installation, realtime computer simulation (game engine: Unity) as single channel projection, Testing Grounds, Melbourne, AU

 

Brett Phares is an artist and curator working in computer simulation and installation. With 20+ years in interactive media, he has created innovative projects for both startups and international brands alike, all inescapably informing the visual syntax of his personal work. He earned his MFA from Hunter College in Integrated Media Arts, and MA in Art History, Theory and Criticism from SUNY Stony Brook. He has shown in North America, Asia and Australia; has written and taught on our pre-disposed blindness in everyday experience; is curator of Alys Beach’s annual projected art festival Digital Graffiti and its artist residency; and is primary instigator of General Anxiety, a public media art consultancy.

I grew up in a landscape-rich environment: so plentiful, you weren't aware of landscapes as objects, just a completely immersive experience (before it had a name). Landscapes more recently have an expiration, and immersion in them has a price. “This Side of Paradise v.05" is a digitally simulated landscape displayed in real time and projected onto a public facing structure. The work contrasts notions of stability and delusion, mobility and paralysis, connectedness and isolation, and how they relate to our notions of shared time and new realms of experience.